How Can We Help?
Wiki Index
Indexed Articles
A
- ACTING IN SILENCE (Article 241)
- A DISCARDED JOKER CANNOT BE CLAIMED (Article 88)
- ALL BUT ONE DEAD HAND WITHOUT MAH JONGG IN ERROR SCENARIO 5 (Article 142)
- AMERICAN MAH JONGG SETS (Article 111)
- AMERICAN MAH JONGG SKILLS AND STRATEGIES MATRIX (Article 210)
- ANY NUMBER OF JOKERS CAN BE USED IN BIG MULTIPLES (Article 4)
- ANY PLAYER CAN STOP THE CHARLESTON WITHOUT GIVING A REASON (Article 118)
- ANY RUN DEFINED (Article 129)
- ANY TILE CAN BE CALLED FOR MAH JONGG (Article 178)
- A PLAYER IS EAST OUT OF TURN (Article 109)
- A PLAYER MISNAMES A DISCARD AND THE TILE IS IN THEIR HAND (Article 80)
- A PLAYER THINKING THEY ARE EAST DISCARDS FIRST (Article 161)
- ARRANGEMENT OF THE DISCARD SPACE (ARTICLE 227)
- ARRANGING A DECLARED MAH JONGG (Article 8)
- ATOMIC (Article 184)
B
C
- CALLING A DISCARD TO EXPOSE A BLOCK WITH SINGLES (Article 146)
- CANNOT CLAIM YOUR OWN DISCARD (ARTICLE 245)
- CHANGING AN EXPOSURE (Article 6)
- CHARLESTON MISTAKE RESULTS IN A RESTART (Article 83)
- CHARLESTON UNDERWAY AND MUST BE COMPLETED (Article 193)
- CLAIMING A DISCARD MUST BE VERBALIZED (Article 57)
- CLAIMING A DISCARD TO COMPLETE AN EXPOSURE (Article 16)
- CLAIMING A DISCARD WHEN PLAYING A CONCEALED HAND (Article 22)
- CLEANING MAH JONGG TILES (ARTICLE 248)
- COLORS ON THE CARD, PARENTHETICAL EXPLAINS FLEXIBILITY (Article 86)
- COMMITMENT TO A JOKER EXCHANGE (Article 19)
- COMMITMENT TO CLAIMING A DISCARD WITH EXPOSURES (Article 177)
- COMMITMENT TO CLAIMING A DISCARD WITHOUT RACKING OR EXPOSING TILES (Article 21)
- COMMITMENT TO DISCARDING A TILE (Article 18)
- COMMITMENT TO PICKING A TILE FROM THE WALL (Article 20)
- CONSECUTIVE RUNS CANNOT START AT ZERO (Article 23)
- COUNT TO THREE BEFORE YOU START YOUR TURN (Article 66)
D
- DECLARING MAH JONGG ENDS THE GAME (Article 49)
- DIRECT LINKS TO NMJL YOUTUBE VIDEOS (Article 192)
- DIRECT LINKS TO WPMJ YOUTUBE VIDEOS (Article 196)
- DISCARDED TILE BEFORE A PICK CAN NOT BE CALLED (Article 9)
- DISCARDED TILE CAN NOT BE USED FOR A JOKER EXCHANGE (Article 127)
- DISCARDING A JOKER AND NAMING IT THE PREVIOUSLY DISCARD TILE (Article 30)
- DISCARDS CANNOT BE CALLED TO COMPLETE A PAIR (Article 125)
- DISPLAYING MULTIPLE EXPOSURES (Article 82)
- DISQUALIFIED PLAYER MUST PAY THE WINNER (Article 33)
- DISQUALIFIED PLAYER TO REMAIN SILENT (Article 34)
E
- EAST CONTINUES TO THE RIGHT (Article 53 )
- EAST DOES NOT DEAL THE TILES (Article 194)
- EAST'S FIRST DISCARD IS A JOKER (Article 35)
- EXCHANGING A JOKER BEFORE PICKING FROM THE WALL (Article 79)
- EXCHANGING A JOKER FROM YOUR OWN RACK (Article 172)
- EXCHANGING A JOKERS FROM A DEAD HAND (Article 38)
- EXCHANGING A JOKERS FROM AN UNDECLARED-DEAD HAND (Article 180)
- EXERCISING CHARLESTON OPTIONS (ARTICLE 218)
- EXPOSURE COMPLETED WITH ANOTHER EXPOSURE MADE BY MISTAKE (Article 7)
F
- FAST-TRACK STUDY GUIDE TEMPLATE (ARTICLE 211)
- FILIPINO MAHJONG (ARTICLE 213)
- FIRST PRINCIPLES (Article 143)
- FIRST PRINCIPLES - THE PLAY (ARTICLE 239)
- FLOWERS CAN BE PASSED DURING THE CHARLESTON (Article 40)
- FOURTH PLAYER FORGOT TO PICK THEIR 13TH TILE (Article 63)
- FRISH IF UNHAPPY WITH CHARLESTON RESULTS (Article 175)
G
H
- HAND LIMITATIONS AND FLEXIBILITY (Article 65)
- HANDLING FLOWERS (Article 12)
- HAND READING (ARTICLE 222)
- HANDS OF LEAST RESISTANCE (ARTICLE 215)
- HONG KONG MAHJONG (Article 164)
- HOPTOI'S CORE STRATEGY BY WALL (Article 116)
- HOPTOI'S RELEASE NOTES FOR MAH JONGG MADE EASY 2024 (ARTICLE 226)
- HOT WALL AND COLD WALL (Article 131)
- HOW TO BECOME A NMJL CARD COLLECTOR (Article 84)
- HOW TO EXCHANGE A JOKER (Article 75)
- HOW TO PICK A HAND (Article 183)
- HOW TO PLAY A GAP HAND (ARTICLE 253)
- HOW TO RUN A MAH JONGG MEETUP (Article 64)
- HOW TO SCORE (Article 208)
- HOW TO SOLVE BROWSER ISSUES (ARTICLE 9001)
- HOW TO SWITCH HANDS (ARTICLE 252)
- HOW TO TEACH AMERICAN MAH JONGG (Article 201)
- HOW TO TEACH WRIGHT-PATTERSON MAH JONGG (ARTICLE 257)
I
J
- JOKER BAIT (Article 181)
- JOKER CANNOT BE EXCHANGED FOR A NATURAL TILE (Article 73)
- JOKER EXCHANGE ETIQUETTE (Article 37)
- JOKER EXCHANGE MISTAKE CAN BE CORRECTED (ARTICLE 224)
- JOKER EXCHANGE RESULTING IN MAH JONGG (Article 45)
- JOKER EXCHANGES ARE OPTIONAL (Article 62)
- JOKER EXCHANGE WHEN PLAYING CONCEALED (Article 77)
- JOKER LIMITATIONS (Article 46)
- JOKER PROTOCOLS (ARTICLE 221)
- JOKER-UP (ARTICLE 217)
- JUMP-STARTERS (ARTICLE 212)
L
M
- MAH JONGG CRUTCHES (ARTICLE 220)
- MAH JONGG IN ERROR AND NEXT STEPS (Article 197)
- MAH JONGG IN ERROR FOR TWO PLAYERS AND ANOTHER TOSSED IN THEIR HAND (Article 56)
- MAH JONGG IN ERROR WITH A DESTROYED WALL - SCENARIO 4 (Article 54)
- MAH JONGG IN ERROR WITH A PARTIAL EXPOSURE (Article 55)
- MAH JONGG IN ERROR WITH NO NEW EXPOSURES (Article 52)
- MAH JONGG IN ERROR WITH THREE DEAD HANDS SCENARIO 2 (Article 138)
- MAH JONGG IN ERROR WITH THREE DEAD HANDS SCENARIO 3 (Article 141)
- MAH JONGG IN ERROR WITH WINNING TILE WANTED BY ANOTHER PLAYER (Article 51)
- MAH JONGG OOPS PROTOCOLS (Article 207)
- MAH JONGG, THE GAME OF MANY SPELLINGS (ARTICLE 231)
- MAH JONGG TILE DESIGN THEORIES (ARTICLE 214)
- MAHJONG TIME BELT SYTEM (ARTICLE 261)
- MAHJONG, WHICH VERSION TO LEARN FIRST (Article 202)
- MAKING AN EXPOSURE THEN EXCHANGING A JOKER (Article 17)
- MATERIALS USED IN MAH JONGG TILES (Article 112)
- MESSY MAH JONGG (Article 206)
N
- NAMING A REPEAT DISCARD (Article 242)
- NEXT PLAYER AFTER MAH JONGG IN ERROR (ARTICLE 216)
- NEXT PLAYER AFTER PLAYER PICKED OUT OF TURN (ARTICLE 209)
- NMJL CARD COLLECTORS (ARTICLE 243)
- NMJL CARD FAQS (ARTICLE 254)
- NMJL CARD LIFE CYCLE (Article 3)
- NO JOKER EXCHANGES AFTER DECLARING MAH JONGG (Article 60)
- NO LIMIT TO JOKER EXCHANGES (Article 78)
- NO MULLIGANS FOR DISCONTENT PLAYERS (Article 120)
- NO PENALTY FOR DISCARDING TO A SURE-WIN (Article 203)
- NO PENALY FOR MAKING A HAND PURE (Article 204)
O
P
- PASSING A JOKER IN THE CHARLESTON (Article 133)
- PASSING BLIND DURING THE CHARLESTON (Article 128)
- PAYOUT FOR A JOKERLESS HAND (Article 151)
- PAYOUT FOR SELF-PICK SINGLES AND PAIRS HAND (Article 99)
- PENALTY FOR A PLAYER WHO PICKS OUT OF TURN (Article 70)
- PENALTY FOR MISNAMING A DISCARD (Article 67)
- PENALTY FOR THE PLAYER WHO DISCARDS A WINNING TILE (Article 97)
- PENALTY FOR USING THE WRONG DISCARD FOR AN EXPOSURE (Article 90)
- PENALTY-FREE RULES (Article 195)
- PERCENTAGE OF LUCK VS SKILL IN MAH JONGG (Article 196)
- PICKING AHEAD (Article 122)
- PICKING FROM THE WRONG END OF THE WALL (Article 69)
- PICK TO THE RIGHT PUSH TO THE LEFT (Article 130)
- PLACEMENT OF A CALLED TILE (Article 5)
- PLACEMENT OF THE BROKEN WALL (Article 11)
- PLANNING DISCARDS (ARTICLE 260)
- PLAYER ROTATION (Article 71)
- PLAYING DEFENSIVELY (Article 117)
- PLAYING FOR CASH MONEY (Article 238)
- PLAYING WITH A PIE AKA PY (Article 145)
- PLAYING WITH FUTURES (Article 185)
- PRELIMINARIES MATTER (ARTICLE 200)
- PUSHING OUT THE WRONG WALL (Article 85)
T
- 5TH PLAYER BETTING RULES AND PAYMENTS (Article 150)
- TAPPING VS RACKING (Article 2)
- THE BETTOR FORGOT TO BET (Article 139)
- THE "C" ON THE CARD MEANS CONCEALED (Article 144)
- THE GAME BEGINS IN THE MIDDLE (Article 135)
- THE HIGHER THE VALUE, THE HARDER THE HAND (Article 42)
- THE IOU - WHEN MULTIPLE PLAYERS WANT TO PASS BLIND (Article 152)
- THE LEAGUE ON HOUSE RULES AND VARIATIONS (Article 50)
- THE MUSH (Article 156)
- THE VALUE OF A HEAVENLY HAND (Article 41)
- THE WHITE DRAGON IS A DUAL TILE (Article 104)
- THREE-HANDED MAH JONGG (Article 102)
- THREE-PLAYER MAH JONGG (Article 188)
- TILE EFFICIENCY (Article 182)
- TOP 10 CONFUSING AND COMPLEX RULES DEMYSTIFIED (Article 189)
- TOURNAMENT PLAY (Article 186)
- TOURNAMENT RULES DO NOT APPLY TO SOCIAL GAMES (Article 154)
- TWO-PLAYER MAH JONGG (Article 103)
- TWO PLAYERS DECLARE MAH JONGG, ONE WITH A PICK FROM THE WALL AND ONE FOR THE LAST DISCARD (Article 223)
- TWO PLAYERS WANT THE SAME DISCARD FOR EXPOSURE (Article 93)
- TWO PLAYERS WANT THE SAME DISCARD FOR MAH JONGG (Article 92)
- 5TH PLAYER BETS ON EAST WITH AN EARTHLY HAND (Article 140)
R
- RACKING A PICKED TILE IS NOT MANDATORY (Article 10)
- RAISING THE STAKES WITH AN ANTE (ARTICLE 234)
- RAPID SUCCESSION DISCARD AND WHO PAYS DOUBLE (Article 242)
- READING HANDS DURING THE CHARLESTON (ARTICLE 246)
- REASON BEHIND THE ANNUAL CARD (Article 113)
- REASONS TO DISQUALIFY ANOTHER PLAYER (Article 24)
- ROLLING THE DICE TO BREAK THE WALL (Article 148)
- RUMMY CALL (ARTICLE 236)
S
- SEAT ASSIGNMENTS AND TURN ORDER (Article 170)
- SIAMESE MAH JONGG ® FOR WRIGHT-PATTERSON MAH JONGG (Article 191)
- SIMULTANEOUS CALL FOR AN EXPOSURE AND A MAH JONGG (Article 95)
- SIMULTANEOUS CALL FOR MAH JONGG WITH A MISNAMED DISCARD (Article 94)
- SIMULTANEOUS PICK & RACK WITH A CALL FOR A DISCARD (Article 91)
- SKILL BUILDERS (ARTICLE 171)
- SOMEONE HAS THE WRONG NUMBER OF TILES BEFORE EAST'S FIRST DISCARD (Article 36)
- SPEED-TO-READY (ARTICLE 232)
- SPORTSMANSHIP AND ETIQUETTE (Article 115)
- STACKS (Article 199)
- SWITCHING TO DEFENSE AKA DOGGING (Article 132)
- SYMBOL TILES (Article 101)
- 5-STAR MAH JONGG (ARTICLE 244)
U
V
W
- WALL GAME (Article 137)
- WALL GAME KITTY (Article 155)
- WALLS PUSHED OUT IN CLOCKWISE ORDER BEGINNING WITH EAST (Article 176)
- WESTERN MAHJONG (ARTICLE 219)
- WHEN A WHITE DRAGON IS NEUTRAL (Article 105)
- WHEN THE CHARLESTON CAN BE STOPPED (Article 179)
- WHY WAIT PATTERNS MATTER (ARTICLE 225)
- Wiki Index
- WINDOW OF OPPORTUNITY FOR THE LAST DISCARD (Article 107)
- WINDS AND DRAGONS ALSO KNOWN AS HONORS (Article 114)
- WINNING PLAYER ANNOUNCES THE HAND VALUE (Article 72)
- WRIGHT-PATTERSON MAH JONGG (Article 163)
- WRIGHT-PATTERSON SKILLS AND STRATEGIES MATRIX (ARTICLE 258)
- WRONG NUMBER OF TILES (Article 205)
Y
Wiki Index