Learning Lab Meta Kit Support for Instructors

The Learning Lab Meta Kit is a thinking tool, not a teaching script. It was created to support better decisions at the table by helping players pause, notice what matters, and choose with intention. Rather than correcting play or prescribing strategy, the kit introduces well-framed questions that guide attention and clarify judgment in real time. Whether used by an instructor, a facilitator, or a player group working independently, the purpose remains the same: to build confidence by strengthening how players think while they play.


Based on decades of experience playing and teaching American mah jongg, the Learning Lab Meta Kit was designed to support both aspiring and experienced instructors—as well as player groups who value learning through play. The kit works whether an instructor is actively facilitating or whether a group chooses to use it independently. In either case, the goal is the same: to help players develop the habit of thinking clearly at the table. Over time, players begin to internalize the questions, strengthen their judgment, and gain confidence in their decisions—without relying on correction, coaching, or external authority.

Purpose of the Learning Lab Meta Kit

The Learning Lab Meta Kit exists to support thinking without turning you into the narrator, fixer, or performer at the table. The card carries the authority. You hold the space.

Your role is facilitation, not correction.

Design Philosophy

The Learning Lab Meta Kit is designed to support thinking in the moment, not to correct play or prescribe strategy. Each question is intentionally open, neutral, and non-directive. Rather than telling players what to do, the cards help them slow down, notice what matters, and make decisions they can stand behind. This approach is rooted in the belief that confidence grows from clarity, not instruction. When players are guided to ask better questions, insight emerges naturally—often without explanation. The role of the instructor is not to supply answers, but to protect the space where thinking can happen.


Using Core Deck Categories with Intention

How to Choose a Category (Guided Mode)

When using the core deck in the Guided Category Mode, each category in the Learning Lab Meta Kit has a distinct job. The cards are not meant to be used all at once or in order. They are also not meant to be shuffled and drawn randomly.  Instead, choose the category that matches the kind of thinking the moment calls for.

Moving Between Categories

When facilitating with the Learning Lab Meta Kit, resist the urge to move players through categories sequentially. Instead, let the player’s state of mind guide the shift.

  • If a player feels overwhelmed or confused, move backward to Clarify the Situation.
  • If a player is confident but unsupported, move inward to Test Assumptions.
  • If a player is stuck in their rack, move outward to Read the Table.
  • If a player feels trapped, move laterally to Explore Alternatives.
  • If a player is hesitating over an exposure or commitment, move forward to Timing & Consequences.
  • If a player is pulled in multiple directions, move upward to Strategic Focus.

Meta Cards can be used at any time to reset perspective.

The goal is not to cover every category. The goal is to choose the right kind of thinking for the moment, then let the question do its work.

What Each Category is For (and Not For)

Clarify the Situation

Grounding the player in facts, timing, and commitments before strategy begins. This category slows the moment just enough to replace panic with orientation.

Use when: A player feels overwhelmed or rushed The hand feels confusing or “messy” A player is reacting emotionally rather than thinking clearlyNot for: Evaluating options Reading opponents Deciding what to do next

Test Assumptions

Surfacing hidden beliefs, habits, or narratives that may be driving decisions without evidence.

Use when: A player feels stuck or over-committed A plan feels “obvious” but unsupported A player is chasing a direction out of habit or attachmentNot for: Table reading Timing decisions Choosing between concrete options

Read the Table

Widening awareness to include discards, exposures, and other players’ actions—without demanding perfect recall.

Use when: A player is too inward-focused External factors are clearly influencing options Discards or exposures have changed what’s viableNot for: Guessing motives or intent Predicting exact hands Moralizing opponents’ play

Explore Alternatives

Restoring agency by opening viable paths without encouraging option overload.

Use when: A player feels trapped or tunnel-visioned The current plan is stalling Simplification or flexibility is neededNot for: Timing decisions Evaluating risk vs. reward Choosing a final commitment

Timing & Consequences

Evaluating the cost of acting versus waiting, especially around exposures, wall depth, and flexibility.

Use when: A player is deciding whether to claim a discard The wall is shrinking Commitment carries real consequencesNot for: Setting overall priorities Reading the table Exploring entirely new directions

Strategic Focus

Choosing what matters most right now. This category acts as the compass.

Use when: Multiple goals are competing A player is reacting to noise It’s time to prioritize protection, pressure, or commitmentNot for: Calculating outcomes Forecasting future picks Evaluating opponents’ intentions

Meta Cards

Interrupting patterns and forcing perspective shifts. These cards intentionally break category boundaries.

Use when: A player is looping Emotions are driving play A reset is neededNot for: Routine decision-making Filling silence Explaining correct play

Facilitator Best Practices

When to Introduce a Card

Introduce a card when you notice hesitation, overload, or circular thinking—or when a moment feels ripe for insight. You don’t need to wait for a mistake. You also don’t need to fill silence. Often the most powerful move is to let the question land and wait.

  • Offer one card only. More than one increases cognitive load.
  • Read the question verbatim. Resist paraphrasing.
  • Avoid follow-up explanation unless the player asks.
  • Let the player decide how deeply to engage.

If the game flows on without discussion, that’s success.

How to Hold the Space

When using the Learning Lab Meta Kit live, your primary role is to hold space, not steer outcomes.

After a card is drawn:

  • Let the question land without commentary.
  • Allow silence. Players often need only a few seconds.
  • Resist the urge to explain, rephrase, or follow up immediately.

If a player looks to you for confirmation, a simple response like “What does the question bring up for you?” keeps ownership with the player.

Avoid correcting decisions during play. The power of the deck lies in helping players recognize what they’re thinking, not in judging whether a choice is right or wrong. Insight often shows up as a pause, a change in posture, or a quieter decision—not a verbal explanation.


Use discussion selectively:

  • After the hand
  • Between games
  • Or when players ask for reflection

The card carries the authority. Your job is to keep the environment calm, curious, and non-evaluative. That’s where learning happens.

Design Decisions Explained

Why the Cards Do Not Use “If / Then” Prompts

You may notice that Learning Lab questions do not include follow-ups such as “If yes, then…” or “Otherwise…”. This is intentional.

At the table, conditional prompts create friction rather than clarity. They ask players to answer the question, interpret the condition, and then choose a branch—all while play is moving. That extra processing increases cognitive load at the exact moment the deck is meant to simplify thinking.

Conditional language also shifts the role of the card. Instead of prompting reflection, it turns the question into a decision tree. The moment a card tells a player what to do next, it stops being neutral and becomes instructional. The Learning Lab Meta Kit is designed to guide thinking, not prescribe actions.

Finally, “if/then” structures can create false certainty. Players may feel pressure to choose the “correct” branch rather than pause long enough to notice what the question surfaced for them. The insight gets rushed—or missed entirely.

The strength of the Learning Lab system is that the question does the work. A well-framed question narrows attention, reveals priorities, and supports better decisions without telling the player what to do.

For instructors, this means:

  • Let the question land.
  • Give players space to respond internally.
  • Use follow-up discussion after the moment of play, not during it.

That restraint is what keeps learning active, calm, and player-centered.

A Final Thought

You don’t need to say the right thing. You don’t need to teach the moment. You don’t need to intervene every time you notice something.

If learning is already happening, your silence may be the most skillful choice.

The question does the work.


Learning Lab Meta Kit Support for Instructors