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ATOMIC (Article 184)
There is an American mah jongg house rule called Atomic, which includes hands not on the card. I like to call the hands a Cantonese Sampler because the hands are from Cantonese style! Allowable hands (NO FLOWERS) include one or more of the following:
- Seven unique pairs
- Seven pairs (kongs allowed as two separate pairs)
- Three kongs and a pair
- Four pungs and pair
- Four chows (three in a sequence) or pungs and a pair (any combination)
Common Rules
- You are qualified to play Atomic if there are no flowers or jokers are in your dealt hand.
- You must declare Atomic before Charleston; place a marker on your rack (e.g., a penny, figurine, domino, or stickered tile).
- No Flowers can be passed to you, which may burden your opponents.
- After the Charleston, if you pick a flower or Joker from the wall, you are off-Atomic and you must switch to a hand on the American mah jongg card.
Hand value
- Players agree to the value, which ranges from 50 to 100 points.
How to Beat an Atomic Player
American mah jongg is a game of multiples. Because we play with a card game that has limited hands, jokers are included to make the hands achievable. Even if someone is playing a pair hand, atomic or not, hands that have big multiples can leverage jokers.
When a group plays with atomic hands, the player who opts in takes on significant risks. These hands take time to build, and if they get a joker or a flower, they have to start over and play a hand on the card. This means that players who opted out have a significant advantage: They can play exposable hands, and speed-to-ready is the path to optimizing their winning potential! How to beat an Atomic player??? Play an easy, exposable hand!!!