ATOMIC (Article 184)

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There is an American mah jongg house rule called Atomic, which includes hands not on the card. I like to call the hands a Cantonese Sampler because the hands are from Cantonese style! Allowable hands (NO FLOWERS) include one or more of the following:

  • Seven unique pairs
  • Seven pairs (kongs allowed as two separate pairs)
  • Three kongs and a pair
  • Four pungs and pair
  • Four chows (three in a sequence) or pungs and a pair (any combination)

Common Rules

  • You are qualified to play Atomic if there are no flowers or jokers are in your dealt hand.
  • You must declare Atomic before Charleston; place a marker on your rack (e.g., a penny, figurine, domino, or stickered tile).
  • No Flowers can be passed to you, which may burden your opponents.
  • After the Charleston, if you pick a flower or Joker from the wall, you are off-Atomic and you must switch to a hand on the American mah jongg card.

Hand value

  • Players agree to the value, which ranges from 50 to 100 points.

How to Beat an Atomic Player

American mah jongg is a game of multiples. Because we play with a card game that has limited hands, jokers are included to make the hands achievable. Even if someone is playing a pair hand, atomic or not, hands that have big multiples can leverage jokers.

When a group plays with atomic hands, the player who opts in takes on significant risks. These hands take time to build, and if they get a joker or a flower, they have to start over and play a hand on the card. This means that players who opted out have a significant advantage: They can play exposable hands, and speed-to-ready is the path to optimizing their winning potential! How to beat an Atomic player??? Play an easy, exposable hand!!!

ATOMIC (Article 184)