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ATOMIC (Article 184)
There is an American mah jongg house rule called Atomic which includes hands not on the card. I like to call the hands a Cantonese Sampler because the hands are from Cantonese style! Allowable hands (NO FLOWERS) include one or more of the following:
- Seven unique pairs
- Seven pairs (kongs allowed as two separate pairs)
- Three kongs and a pair
- Four pungs and pair
- Four chows (three in a sequence) or pungs and a pair (any combination)
Common Rules
- You are qualified to play Atomic if there are no flowers or jokers are in your dealt hand.
- You must declare Atomic before the Charleston; place a marker on your rack (i.e., penny, figurine, domino, stickered tile).
- No Flowers can be passed to you, which may burden your opponents.
- After the Charleston, if you pick a Flower or joker from the wall, you are off-Atomic and you must switch to a hand on the American mah jongg card.
Hand value
- Players agree to the value, which ranges from 50 to 100 points.
How to Beat an Atomic Player
American mah jongg is a game of multiples. Because we play on a card with limited hands, jokers are in the mix to make the hands achievable. Even if someone is playing a pair hand, atomic or not, hands that have big multiples can leverage jokers.
When a group plays with the atomic hands, the player who opts in is the one who takes on big risks. These hands take time to build, and if they get a joker or flower, they have to start over and play a hand on the card. This means that players who opted out have a big advantage: They can play exposable hands, and speed-to-ready is the path to optimizing their winning potential! How to beat an Atomic player??? Play easy, exposable hand!!!