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FILIPINO MAHJONG (ARTICLE 213)
Filipino mahjong is a pick-and-discard game that requires completing a valid hand of 17 tiles. The components of a valid hand are a chow (three tiles in a sequence; can claim a discard from the player on the left only) and/or pung (three of a kind) or kong (four of a kind) plus a pair to win. Their differentiators are scoring, and Flowers, Winds, and Dragon are all bonus tiles, so valid hands are number tiles only. It is a fast and very flexible way to play!
If you want to learn how to play, here are a few recommended sites:
- Wikidot
- Cool Old Games (abridged rules)
- Ging Arzadom-Labajo (complete rules)
How to Teach Filipino Mahjong using the Tibet Method
The Tibet Method was created by Benjamin Boas, an American author and mahjong player living in Japan. These rules have been modified for Filipino Mahjong.
Phase | Layout | Blocks | Number of Tiles | Objectives |
Phase 1 – One Suit (Dots) | Random pile | 1 plus a pair | Deal 4 tiles (concealed chows) Deal 7 tiles | Introduce Dots; play open hands to analyze each pick and discard and coach decision-making (i.e., chow, pung) |
Phase 2 – Two Suits (Dots & Bams) | Random pile | 2 plus a pair 4 plus a pair | Deal 7 tiles (concealed chows) Deal 13 tiles | Introduce Bams; play open hands to analyze each pick and discard and coach decision making (i.e., chow pung; one suit, mixed suits) |
Phase 3 – Three Suits (Dots, Bams, Cracks) | Random pile | 4 plus a pair | 13 tiles | Introduce Cracks; play open hands to analyze each pick and discard and coach decision making (i.e., chow pung; one suit, mixed suits) |
Phase 4 – Three Suits with Honors (Winds and Dragons) | Random pile | 4 plus a pair | 13 tiles | Introduce Winds and Dragons; explain that these are bonus tiles and demonstrate how to expose them, how to get replacement tiles, and how to get rewards. |
Phase 5 – All Tiles plus Flowers | Random pile | 5 plus a pair | 17 tiles | Introduce Flowers; explain that these are bonus tiles and demonstrate how to expose them, how to get replacement tiles, and how to get rewards. |
Phase 6 – All Tiles plus Flowers | Build walls | 5 plus a pair | 17 tiles | Introduce building walls, rolling the dice to break the wall, deal the tiles; play open hands to analyze each pick and discard and coach decision making (i.e., chow pung; one suit, bonus tiles) |
Phase 7 – All Tiles plus Flowers | Build walls | 5 plus a pair | 17 tiles | Introduce scoring; play closed hands |
Phase 1-5, introduce tiles and explain how they can be used. Turn the tiles upside down then mix them. Have each player take tiles from the pile. Pick tiles from the random pile then discard.
Progress to the next phase when players are comfortable with decision-making.
Downloads
Player’s Reference Card Manilla Province
Resources
Wikidot (wiki)
Cool Old Games (abridged rules)
Ging Arzadom-Labajo (complete rules)
Love2PlayFilipino Mahjong (Facebook Group)