HOW TO TEACH AMERICAN MAH JONGG (Article 201)

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Mah jongg is a centuries-old game that originated in China and has spread throughout the world with over 40 ways to play. American mah jongg is one of the hardest versions to learn but once a player understands the fundamentals, it is one of the easiest to play. Because of the complexities, a progressive approach to teaching the game has the best results. Below is the basic training lesson plan from the Mahj Life Lesson Kit. The methods used in this kit have been designed to teach the game steadily, allowing most players to absorb the information without feeling overwhelmed. The lesson kit includes eight mock American mah jongg cards that can be used if your students don’t have the NMJL card. Since mah jongg lessons fall under continuing education, you can make copies of the NMJL card for lessons because fair use permits using copyrighted works without permission in certain cases, including teaching. Typically, instructors who use this exception allow students to use a copy of the NMJL card during lessons, collect the copies afterward, and encourage students to purchase their own cards directly from the NMJL. https://copyright.universityofcalifornia.edu/use/fair-use.html

Since the exercises build from one component to the next, you should follow the lesson plan in order – do not skip steps. The process can typically be completed in an hour if everyone is on task.  Following is an outline of the recommended lesson plan:

  • Step 1 Instructor Background
  • Step 2 Brief Game History (i.e., origins, imported to the United States, NMJL established)
  • Step 3 Tile Symbolization and Object of the Game (i.e., be the first to complete a hand on the card, one pick at a time)       
  • Step 4-5 Modeling Exercises I
    • Step 4 Block Modeling (introduce concepts of singles, pairs, pungs, and kongs – use the terminology)
    • Step 5 Suit Modeling (introduce working with suits in varying combinations)
      • One Suit
      • Mixed Suits
      • One Suit with Corresponding Dragons
      • Mixed Suits with Opposite Dragons
      • NEWS, Year, and Pairs
  • Step 6 Player Reference (walk-through of the NMJL card)
  • Step 7-8 Modeling Exercises II
    • Step 7 Random Pulls (introduce how to pick a category based on the strength of the hand)
    • Step 8 Category Modeling (practice building hands)
    Step 9 Charleston (focus on basic decision making; introduce strategies as opportunities arise to minimize overwhelm)
  • Step 10 Game Set Up (i.e., build the walls, break the wall, deal the tiles)
  • Step 11 Play (open hands with coaching as time permits and focus on basic decision making; introduce strategies as opportunities arise to minimize overwhelm)
  • Step 12 Strategy (introduce strategies followed by closed hands as time permits)

Here are links to videos that can give you ideas on how this methodology works:

1 4-Hour Session BOOT CAMP
Hours 1-2Fundamentals (Steps 1-9)
Hours 3-4Open play with coaching (Steps 10-11); read Core Strategy and mention that video demonstrations are available on YouTube.
4 3-Hour Sessions Basic Training
Session 1Basic Training I
Hour 1Fundamentals (Steps 1-5)
Hour 2Fundamentals (Steps 6-9)
Hour 3Random Pulls and Charleston Modeling
Session 2Basic Training II
Hour 1Fundamentals (Step 10)
Hour 2Fundamentals (Step 11)
Hour 3Closed play with coaching
Session 3Basic Training III
Hour 1Charleston Modeling
Hour 2Core Strategy (Step 12)
Hour 3Open play with coaching
Session 4Basic Training IV
Hour 1Charleston Modeling
Hours 2-3Closed play with coaching
6 2-Hour Sessions Basic Training
Session 1Basic Training I
Hour 1Fundamentals (Steps 1-5)
Hour 2Fundamentals (Steps 6-9)
Session 2Basic Training II
Hour 1Random Pulls
Hour 2Charleston Modeling
Session 3Basic Training III
Hours 1-2Fundamentals (Steps 10-11)
Session 4Basic Training IV
Hour 1Core Strategy (Step 12)
Hour 2Open play with coaching
Session 5Basic Training V
Hour 1Skill Builders (Charleston Modeling, Chain Reaction, Sprints)
Hour 2Closed play with coaching
Session 6Basic Training VI
Hours 1-2Closed play with coaching

American mah jongg is one of the most difficult versions to learn because of the complexities of the annual card. Here are why some new players feel overwhelmed while learning the game:

  • Sensory overload (i.e., learning style, personality)
  • Diminished capacity (i.e., dementia)
  • Limited attention span (i.e., tweens, teens)

Consider using methods in Jump-Starters (Article 212)

Teaching as a New Player

You can teach others how to play even as a beginner if you are confident about these mah jongg fundamentals.

Also, you should use a proven methodology and provide next-step resources so players know where to go to continue learning more about the game.

  1. Start lessons with a disclaimer that you are new to the game and will only be teaching the fundamentals.
  2. Use an existing methodology (this article) or create your own.
  3. Share rules precisely as printed on the back of the card.
  4. Provide a handout or send an email with next-step resources.
  5. Follow up with players to check their progress and remind them to continue their learning using provided next-step resources.

Please consider joining the Mahj Life Instructor Guild for ongoing education, resources, and group coaching.

Simplify by using ready-made Mahj Life products and helpful services!

To simplify your lesson prep consider using the American Mah Jongg Primer as one of your lesson handouts.

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To lighten your workload and delight your students. consider purchasing the turnkey Mahj Life Lesson Kit with lesson plans and tools.

Read More

To keep in the know on the rules of the game and collaborate with other instructors, consider joining the instructor guild.

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HOW TO TEACH AMERICAN MAH JONGG (Article 201)