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SIAMESE MAH JONGG ® FOR WRIGHT-PATTERSON MAH JONGG (Article 191)
Siamese Mah Jongg rules were created by Gladys Grad in 2015 (www.siamesemahjongg.com).
These guidelines were modified by Michele Frizzell and Marietta Beckham for Wright-Patterson Mah Jongg rules with permission from Gladys Grad.
Object of the Game
Each player attempts to complete two valid hands from the Wright-Patterson Mah Jongg rule book. The game ends when one player declares two Mah Jonggs or when all the tiles from the Wall have been used.
Adjustments
- The Charleston is omitted.
- Chows must be drawn unless ready to Mah Jongg.
- Because Siamese Mah Jongg has only 2 players, Player 1 does not get paid double if East wins and does not pay double if East loses.
Set Up
- Place tiles and racks from one Mah Jongg set on the table.
- Players sit opposite each other. Each player will need to use two racks or players may use specially designed racks available. Use standard rack to help build and curtsy the non-player wall.
- Roll the die for high = East.
- Draw tiles as when playing with three players, 28 total tiles on East’s racks and 27 total tiles on West’s racks. You need only one other wall of 17 tiles.
- East rolls for Prevailing (*even number = East, odd number = West).
Playing the Game
- East calls for Flowers, and players exchange from the Flower Wall in turn.
- East discards any tile to begin the draw and discard phase of the game.
- West draws a tile from the wall or claims the discard for a Pung, Kong, or Mah Jongg, then discards. Play continues with East drawing a tile or claiming West’s discard for a Pung, Kong or Mah Jongg.
- When the first Mah Jongg is declared, that hand is exposed and verified. Then, that same player discards a tile from the other hand. Payout waits for the second Mah Jongg, which ends the round.
- The game continues until one player has two Mah Jonggs or all the tiles in the Wall have been used.
During the game, each player has full control of how many concealed tiles are distributed in their racks. In other words, the concealed tiles are interchangeable between racks. Once a Pung or Kong is declared, however, the Pung or Kong must remain on that designated rack for the hand that it belongs to, as will subsequent Pungs, Kongs, or Mah Jonggs. Any exposed tiles must remain where placed. Flowers may be placed on either rack for the greatest value, but like Pungs and Kongs, they must remain where placed.
Note: Declared Pungs or Kongs for two different hands cannot be placed on the same rack.
Scoring and Payout
Players receive payment for declared Mah Jonggs only. Incomplete hands do not get scored. The payout for the hands is as follows:
Bouquet (immediate payout) | 500 points |
Single Limit | 500 points |
Double Limit | 1000 points |
Triple Limit | 1500 points |
Game Results | Payout |
Wall Game | Players contribute blue chip/50 points to a pot for the player with the next Mah Jongg. The pot will increase with each Wall game. |
One player has one Mah Jongg | Value of the hand (Single Limit, Double Limit, Triple Limit). |
Each player has one Mah Jongg | Count points to determine the difference between the values of the two winning hands. |
One player has two Mah Jonggs declared separately | Value of the hand for the first Mah Jongg plus double the value of the hand for the second Mah Jongg. If the opponent has a Mah Jongg, the value of that hand will offset the debt owed. |
One player has two Mah Jonggs declared simultaneously (this is called a “double Mah Jongg”) | Double the value of both hands. If the opponent has a Mah Jongg, the value of that hand will offset the debt owed. |
End-of-Day Tally (Wright-Patterson Mah Jongg green rule book page 29)
Tally all points then convert points to coins, if desired.